Subject: Char* Animation -Thanks
From: Julian E. Herring <[email-masked]>
To: [email-masked]
Date: Fri, 16 Feb 1996 14:50:35 -0600

I like that idea about using simple primitives at first. I will use that.
Some of my more complicated character are not that complex. I usually
sketch the characters and then use recyclable (using
cylindrical-spherical-XYZ axis)  texture maps for a different area
different areas of the body. 

Julian Herring
FlareNova CGI